Experienced Lighting Artist with 5 years of dedicated experience in the visualization and entertainment industry.
I specialize in crafting visually stunning and technically optimized lighting solutions that enhance virtual environments. Collaborating closely with cross-functional teams, including art directors, environment artists, and engineers.
I ensure cohesive integration of lighting elements into project pipelines.
My strong technical understanding and creative mindset enable efficient troubleshooting and issue resolution.
-- Led a team of artists to deliver real-time visualization applications using cutting-edge
software, Unreal Engine.
-- Managed pipeline and enhanced it to improve workflow, resulting in a 20% reduction in
rework and a 15% reduction in time.
-- Implemented design skills to design real estate amenities and interiors resulting in
successful client adoption in respective projects.
-- Successfully contributed to the delivery of 12 large-scale real-time applications as a
technical lighting artist.
-- Conducted on-the-job training, leading to a 10% increase in team productivity.
-- Communicating with clients to understand requirements and implement the requests
leading to a reduction in rework by 10%.
-- Working on Asset optimization and UV unwrapping and packing.
-- Responsible for Look development and lighting scenes in unreal engine.
-- Contributing to the pipeline with past experiences.
-- Modeling Furniture and Texturing them using Substance Painter and Photoshop.
-- Regularly contributing to R&D on new software and techniques.
-- Responsible for look development and lighting scenes using corona renderer and 3D studio
max.
-- Crafting stunning 360-degree renders for real estate projects.
-- Creating renders using real-time software like Unreal Engine and Lumion.
-- Product Rendering using Keyshot.
-- Created cloth simulation using Marvelous Designer.
-- Communicating with clients to understand requirements and implement them properly.
-- Texturing game-ready assets using Substance Painter and photoshop.
-- Game-ready asset modeling.
-- Rendering props using keyshot.